![]() Bows: Trickshot - not really new just put into archery tree - 10 chance to disarm opponents. Longbows: Velocity - increases sneak attack damage to 3.5x or 4.0x with deadly aim perk. Longbows: Quickshot - Longbows draw speed is decreased by 20. In spite of its disadvantages such as its lower range, its wavy shot pattern, and its status as a rare drop from the end-game Void Entity, making it hard to obtain and replace if lost, this bow can be used as an effective main bow where the user is comfortable with the shorter range.īefore Patch X.26.0.0 (May 2018), this item dealt 135-205 damage, had a projectile speed of 15 and a range of 6.23 tiles.īefore Exalt Version 2.3.0. Longbows: Hold Breath - Longbows gain 25 better zoom. When hitting 2/3 shots, T14 always loses.Īll DPS comparisons were made on a maxed Archer with no buffs or equipment. I am placing it on the nexus as a free asset for those who either want to fix the hdt issue or turn it into an actual combat weapon. We currently ran into an issue with hdt causing it to disconnect and stop animating. The T14 Bow of Deep Enchantment always outdamages, but has a lower true range. This is a commissioned asset I asked to be created. The repeater has more range and no wavy shots, so is arguably easier to aim. ![]() The Clockwork Repeater deals more DPS at ~25 DEF or more, at the cost of having the Doom Bow’s slow firerate. This mod replaces the standard looking crossbow that Remiel gets with a more unique looking crossbow. Lastly this mod aims to treat the two crossbow creations (Expanded and Elite) as one for a more consistent experience. The downside is that if you are In Combat, you get a large DEX decrease. This mod alters crossbows crafting requirements, their stats, the presence of placed crossbows in the game, and removes the scripted injections for Expanded Crossbow Pack (Elite didnt have any). And despite firing 2 shots, the Warmonger has a better true range. The Warmonger deals more DPS until ~30 DEF. ![]() It completely outdamages the Leaf Bow and weaker in all situations. The creation club crossbows actually look super bad and generic in game IMHO. These edit the leveled lists, so they need patching depending on what you use. Overall, it outdamages most bows outside of endgame sources. I made my own custom variant of this mod + the creation club set. The other drawback of this bow is that the shots have an amplitude which causes them to alternate left and right, which makes it much harder to aim than most other bows that shoot mostly straight. This allows the void bow to deal more consistent damage from a safer distance. But since it only fires 1 shot, its true range (5.6 tiles) is higher than tiered bows. The Night Sights feature still works for the vanilla enhanced crossbow and enhanced dwarven crossbow. This bow possesses very high DPS, at the cost of having the same range as tiered daggers.
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